Free Special Report on the most common mistakes youth coaches make
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How to Order

There is a consensus among baseball people that certain actions should be taken in certain baseball situations. These actions are also supported by logic, probability, and statistics. Here is an attempt to summarize those rules.

Count

  0 strikes 1 strike 2 strikes
0 balls swing only at hitter's pitches swing only at hitter's pitches throw only pitchers pitches or balls

do not hit and run, make sure any bunt is fair

If 2 out, all forced runners go on swing

1 ball swing only at hitter's pitches swing only at hitter's pitches if 2 out, all forced runners go on swing

make sure any bunt is fair

2 balls swing only at hitter's pitches swing only at hitter's pitches if 2 out, all forced runners go on swing

make sure any bunt is fair

3 balls swing only at hitter's pitches swing only at hitter's pitches if 2 out, all forced runners go on pitch

make sure any bunt is fair

Last inning, tying run...

  at plate at 1st at 2nd at 3rd
0 out base runners wait for batter to move them around outfield use infield technique on grounders outfield use infield technique on grounders infield in to throw runner out at home

outfield let foul fly drop; use do-or-die technique on grounders and flies

1 out base runners wait for batter to move them around outfield use infield technique on grounders outfield use infield technique on grounders infield in to throw runner out at home

outfield let foul fly drop; use do-or-die technique on grounders and flies

2 out base runners wait for batter to move them around outfield use infield technique on grounders outfield use infield technique on grounders outfield use do-or-die technique on grounders

maximum aggressiveness by base runner at 3rd

Last inning, go-ahead run...

  at plate at 1st at 2nd at 3rd
0 out base runners wait for batter move them around outfield use infield technique on grounders outfield use infield technique on grounders infield in to throw runner out at home

outfield let foul fly drop ; use do-or-die technique on grounders and flies

1 out base runners wait for batter move them around outfield use infield technique on grounders outfield use infield technique on grounders outfield in to throw out tagging runner

outfield let foul fly drop; use do-or-die technique on grounders and flies

2 out base runners wait for batter move them around outfield use infield technique on grounders outfield use infield technique on grounders normal defense positions

outfield use do-or-die technique on grounders

maximum aggressiveness by base runner at 3rd

Runner has base stolen

  0 strikes 1 strike 2 strikes
batter should take the pitch take the pitch protect the strike zone

Runner at 3rd stealing home

  0 strikes 1 strike 2 strikes
batter should show bunt then take the pitch show bunt then take the pitch bunt fair if strike

Lead at...

  1st 2nd 3rd
0 out on base line on base line, if forced; 3 feet behind baseline if not lead off in foul territory, return in fair
1 out on base line on base line, if forced; 3 feet behind baseline if not lead off in foul territory, return in fair
2 out on base line on base line, if forced; 10 feet behind baseline if not lead off in foul territory, return in fair

Infield pop with runners at...

  0 out 1 out 2 out
no runners fielder catch all pops fielder catch all pops fielder catch all pops except 3rd strike bunt foul pops
1st fielder catch foul pops; let fair pops hit ground, field ball, force runner at second and maybe first

runner tag up, advance if ball not caught

fielder catch foul pops; let fair pops hit ground, field ball, force runner at second and maybe first fielder catch all pops except 3rd strike bunt foul pops
1st & 2nd fielder catch foul pops; let fair pops hit ground, field ball, tag out any advancing runners

runner tag up; no force because of infield fly rule, may advance if opportunity

fielder catch foul pops; let fair pops hit ground, field ball, tag out any advancing runners

runner tag up; no force because of infield fly rule, may advance if opportunity

fielder catch all pops except 3rd strike bunt foul pops
1st, 2nd, & 3rd fielder catch foul pops; let fair pops hit ground, field ball, tag out any advancing runners

runner tag up; no force because of infield fly rule, may advance if opportunity

fielder catch foul pops; let fair pops hit ground, field ball, tag out any advancing runners

runner tag up; no force because of infield fly rule, may advance if opportunity

fielder catch all pops except 3rd strike bunt foul pops
2nd fielder catch all pops fielder catch all pops fielder catch all pops except 3rd strike bunt foul pops
2nd & 3rd fielder catch all pops fielder catch all pops fielder catch all pops except 3rd strike bunt foul pops
1st & 3rd fielder catch foul pops; let fair pops hit ground, field ball, force runner at 2nd and maybe first, tag advancing runner from 3rd

runner at 1st tag up, advance if ball not caught; runner at 3rd tag up

fielder catch foul pops; let fair pops hit ground, field ball, tag out any advancing runners fielder catch all pops except 3rd strike bunt foul pops
3rd fielder catch all pops fielder catch all pops fielder catch all pops except 3rd strike bunt foul pops

Outfield grounder technique

not last inning or last inning and ahead by 2 or more trailing, tied, or ahead by 1 in last inning
no runners on one knee on one knee
runner at 1st or 2nd infielder technique do or die
runner at 3rd on one knee do or die

If any readers spot any errors or omissions in these tables, please tell me.

Good luck,

John T. Reed